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Rogue Spear Mission Pack:
URBAN OPERATIONS::
Date of Release: 2000 April 5

Quick Links:


Latest updates:
  • Posted link to the Urban Ops final v2.52 patch
  • Minor modifications to page layout
  • Fixed link to the Travis Getz interview

    This page last updated on: 2001 May 1

    Recommended Quick Links::
    This resource page already features what we think are the best links to get information about Urban Operations. However, this particular "Quick Links" section is here to give you rapid access to the links that are the cream of the crop in our opinion. These references provide the most comprehensive and essential information you need to know about Urban Ops.

    Official Site:

  • Red Storm's Urban Operations website
  • Download the Urban Ops v2.52 final patch here

    Previews:
  • SimHQ's Urban Ops preview

    Interviews:
  • RS Retreat's interview with Travis Getz, Urban Ops Lead Artist

    Overview::
    As the add-on pack to the award-winning Rainbow Six: Rogue Spear, Tom Clancy's Rogue Spear Mission Pack: Urban Operations is a counter-terrorist team's worst nightmare: an urban setting. RAINBOW now faces its most dangerous missions ever with every stray bullet putting innocent lives at risk. Due to the public nature of these missions, the secrecy of the RAINBOW organization is also at stake as the team fights against the most deadly terrorists the world has ever seen. Luckily, John Clark and newly appointed intelligence officer Kevin Sweeney will guide the team through these intense situations. Experience the most dangerous missions RAINBOW has ever faced ... once again, the world depends on you.

    Primary Features:
  • Five action-packed new maps located in famous cities around the world
  • Five classic levels from Tom Clancy's Rainbow Six
  • Eight new multiplayer spaces that can also be played as single player using six different game types
  • New weapon type: The light machine gun
  • New game type: Defend
  • New Custom Mission option for increased replayablility
  • New reward system that tracks and awards you medals depending on difficulty setting
  • Improved terrorist AI
  • Improved support for mods
    Breaking News::

    January 10, 2001:
    The UK, French, and German v2.52 Urban Ops patches are made available for download here.

    December 12, 2000:
    The v2.52 final Urban Ops patch is made available for download by RSE. This will be the last patch to be released, and represents the final code for the Rogue Spear engine. Find out what revisions have been made and download the patch here.

    December 4, 2000:
    European Rogue Spear fans can finally get their hands on Urban Ops as Ubi Soft releases UK, French, and German versions of Urban Ops.

    November 23, 2000:
    More news is coming out about Urban Ops being ported to other non-PC platforms. The Rogue Spear ports for both the Mac (by MacSoft) and Dreamcast (by Majesco) will have full versions of Urban Ops, while the PlayStation1 version of RS (by Saffire) will only include a few selected UO maps.

    August 29, 2000:
    Red Storm issues this press release that announces France's Ubi Soft Entertainment has aquired RSE. This is good news for European Rainbow Six fans as the release of Urban Ops has been long delayed in Europe with Take-Two Interactive no longer being RSE's European distributor.

    Also check out the Ubi Soft site to read more about the details of the Red Storm purchase.

    July 31, 2000:
    Greg Stelmack, RSE engineer, confirms that the upcoming v2.52 patch for Urban Ops will be the final one and will share the same code as the executable for Covert Operations Essentials.

    June 27, 2000:
    Greg Stelmack, RSE engineer, posts the following in the RSE Forums about how the missions in Covert Ops will install as a mod with those who already have Urban Ops:

    "[Covert Ops] comes with its own .exe and all the supporting data necessary to run stand-alone. If you run the Covert Ops executable, all you will get is the Covert Ops mod to play. If you run Urban Operations, you will see the Covert Ops mod available as an optional mod that you can choose to activate or not activate.

    June 5, 2000:
    Red Storm releases the v2.51 beta patch to fix several issues with Urban Operations. Read about all the proposed fixes and download the patch here.

    May 25, 2000:
    Kama Entertainment, the distributor of Red Storm products in South Korea, releases a special Korean edition of Urban Operations. Kama officially obtained a license from RSE to develop two exclusive maps that will only appear in the Korean version of UO. The maps are the Seoul City Hall subway station and a Korean soccer stadium. There are also two new operatives, both South Korean: a female sniper (Lee, Yoon-Jung) and a male assault (Kim, Jae-Ho); and one new weapon (the K-2 Republic of Korea assault rifle). The official Kama Urban Ops site has screenshots of the new levels. It is very unlikely that these two exclusive Korean maps will be officially distributed outside of South Korea.

    May 4, 2000:
    Travis Getz, Lead Artist for Urban Ops, personally provides some tactical tips for the Chemical Compound map he designed. The tip appears at Pie's Tactics at this direct link here.

    April 5, 2000:
    Urban Operations hits the store shelves in the US and Canada one full week before the originally announced release date of April 12, 2000.

    April 4, 2000:
    The RS Retreat publishes a three-part interview with Travis Getz, Urban Ops Lead Artist. This in-depth interview focuses on the creative process behind Urban Ops, and also gives an insider's look on what it takes to be a lead artist in the game industry.

    March 31, 2000:
    John "Spoons" Sponauer of SimHQ brings us a fantastic interview with Gary Stelmack, RSE QA Analyst. He also lets us in on news that the Urban Ops intro movie features the Rainbow team arriving in a MH-60 helicopter!

    March 23, 2000:
    IGN64 releases what we at the RS Retreat later find out is a promotional video to showcase proposed future technology to develop video games. Created by Nintendo 64 developer Saffire, this Quicktime 4 movie features Rainbow in action inside a subway station similar to a scenario that occurs in Urban Ops.

    March 22, 2000:
    Prima Games has posts their preview of Urban Ops. Prima announces that they will be publishing a guide entitled Tom Clancy's Rainbow Six Rogue Spear Platinum Edition: Prima's Official Strategy Guide which includes strategies for the Urban Ops missions. This is the first hint that Urban Ops will likely be combined with Rogue Spear in a bundle pack in the future similar to how the Rainbow Six Gold Pack included Eagle Watch.

    March 13, 2000:
    RSE's announces that Urban Ops has gone gold! This means the gold master version of Urban Ops has been sent for duplication and should be in stores on schedule.

    March 9, 2000:
    Travis Getz, Lead Artist for Urban Ops, updated his designer log to cover a lot of interview type questions he is being asked. Questions covered include:
    - What does being Lead Artist involve?
    - Where did you work before you got into the gaming industry?
    - What is the story behind the tangos in the HK level that are dressed in green military fatigues?

    March 8, 2000:
    Joe Sauder, Lead Engineer for Urban Ops, updated his designer log to mention that proximity mines have been cut from the final version of Urban Ops:

    "One important decision that we've had to make, after doing this kind of testing, is to remove proximity mines from the game. [...] Camping is always a concern in multiplayer games, because it can grind down the flow of gameplay to a halt. [...] With prox mines, you could simply put down a few of them, and go hide in a corner somewhere. If you killed someone with your mine, you'd probably never know it, and it sure wouldn't have been due to any skill on your part! Also, the person who got killed was typically left with a rather frustrated feeling, since they were killed by this automatic device, rather than by another player. So there you have it, prox mines are history."

    However, Joe says that sharp mod authors could easily add the proximity mines feature back in.

    March 5, 2000:
    With the introduction of light machine guns (LMGs) in Urban Ops, some fans are worried that these guns may be too powerful and upset the balance of the game. Gary Stelmack, Lead QA Analyst on UO, posted this in the RSE Forums:

    "That was one of our fears as well. So, when we were creating the statistics for them, we made sure that they performed well in their intended role (laying down fire from a stationary position to keep your opponents head down, while your buddy moves around with a SMG [submachine gun], for effective movement). The result was that while moving, you spray bullets everywhere, but can lay down effective fire if you are stationary, crouched, and firing short bursts. We have a lot of people here playing it, and only a couple of people regularly take the LMG's. Many prefer the precision control you get with an assault rifle or SMG, so we feel we have their in-game use balanced pretty well."

    Greg Stelmack, Urban Ops Engineer, also shared a bit about the disadvantages of one of the new LMGs, the HK21E: "The only thing the 21E3 has going for it is lots of ammo. You can't get anything more than a short burst off before your reticule is HUGE, and it takes a second to settle down."

    March 4, 2000:

    Two very respected sim websites report they received the beta copy of Urban Ops to preview, and post screenshots and more first time info. SimHQ.com posts a screenshot that reveals all eight of the available multiplayer maps, and CombatSim.com publishes a preview that discusses improvements and bug fixes in Urban Ops.

    March 1, 2000:
    RSE's official Urban Operations site goes live.
    RS Recon publishes an excellent interview with Urban Ops producer, Steve Cotton. Highlights of the interview include first time info on the following:

    - A fourth previously unannounced weapon, the AW Covert sniper rifle, which is the first silenced sniper rifle in the Rainbow arsenal.

    -
    A reward system that keeps track of missions you've won and awards medals accordingly.

    - The inclusion of thunder in the weather effects.
    Minimum hard drive space required for installing Urban Ops is 300MB.

    February 26, 2000:
    Gary Stelmack, QA Analyst at RSE, posted this in the RSE forums in response to concerns about whether or not there is any background story in Urban Ops:

    "There are full mission briefings for the missions. There is not a contiguous plotline however for the two campaigns we are providing [...] There is the Urban Operations Campaign, and the Classic Missions Campaign. The Classic Missions is not the full Rainbow Six campaign, but it is the 5 missions strung together in their proper order."

    February 11, 2000:
    Greg Stelmack hints about more eye candy in Urban Ops: "Flying brass [casings] was one of the first things Joe [Sauder, Urban Ops engineer] got working for UO. It looks really cool, too ;-)"

    February 7, 2000:
    Greg Stelmack confirms that there is no Rogue Spear patch included in Urban Ops:

    "Urban Operations will be a separate executable much like Eagle Watch was. There is no patch being released inside Urban Operations for the original Rogue Spear, rather the fixes are going into the Urban Operations executable (along with all the other cool stuff in the mission pack). If you buy and install the mission pack, you still have Rogue Spear 2.05 and can play with non-mission pack people through it, or play with Urban Operations and get all the fixes and cool stuff."

    "So no, the people who buy the mission pack are not getting a Rogue Spear patch in addition to their mission pack. There is no Rogue Spear patch. And that's what I mean in the explanation by the resources involved; to split the fixes out from all the Urban Operations features to build the separate patch [for RS] is not a small task. You will be able to play all Rogue Spear maps in Urban Operations in addition to all the new maps."


    February 1, 2000:
    The majority of the new multiplayer maps are revealed in a preview by GamesMania.

    January 24, 2000:
    RSE officially announces Urban Operations in a press release which also confirms the mission pack release is April 2000.

    December 29, 1999:
    PC Gamer has announced the following Urban Ops facts in their Feb 2000 issue:
    Urban Ops will now have proximity mines for multiplayer as well as single player.

    - Three new light machine guns are included in your arsenal: The HK21E, M249 SAW, and RPD.

    - Urban Ops will have a mission generator to further extend the game.

    - Terrorists will have the ability to throw grenades.

    December 1, 1999:
    RS Retreat has exclusive info from RSE about the first map of the five Rainbow Six maps being ported to the RS engine in Urban Ops: the R6 map is "Amazon"

    November 8, 1999:
    GameProWorld.com publishes exclusive screenshots of Urban Ops concept art.

    November 5, 1999:

    Pie4Foo of Pie's Tactics writes an article about his visit to RSE headquarters and mentions the existence of "Team Patton", the code-name for the development team of the yet unnamed Rogue Spear mission pack.

    August 12, 1999:
    The first mention of a mission pack for Rogue Spear is in an interview done by SimHQ with Carl Schnurr:
    SimHQ: Can you tell us anything about plans for an add-on pack or mission disk to Rogue Spear?
    Carl Schnurr: Aztech is creating a mission pack for Rogue Spear which should be out around Christmas. Other than that, we still haven't really decided.
    However, this third party developer, Aztech New Media, soon went bankrupt before they could produce an add-on pack for RS.

    Summary of Maps in Urban Ops::
    Urban Ops will have a total of 20 maps (18 new maps plus 2 re-textured maps from Rogue Spear). Here is a summary of what we know so far about the 18 new maps that will appear in the Urban Ops mission pack. This is going to be one loaded add-on pack! Click on the location titles to see a representative screenshot of each location.

    A. New Single Player Missions
    - The missions in the new Urban Ops single player campaign will occur in the following order:

    1. Istanbul - Turkish Bazaar
    (Feb 2, 2003 - Operation: Iron Comet)
    - The Feb 2000 issue of PC Gamer originally reported that "Cairo" was to be a location of one of the new maps. However, it appears that this Street Bazaar location actually takes place in Istanbul.

    2. London - Subway Station
    (Apr 3, 2003 - Operation: Virgin Moon)
    - We originally figured out the location of this map when a couple astute readers confirmed to us that they had been in a London Underground subway station similar in appearance to the one seen in the screenshot.

    3. Venice - Canals of Venice
    (Jun 20, 2003 - Operation: Aztec Palace)
    - This was the last new map that was finally revealed in the GamesMania preview.

    4. Mexico City - Warehouse District
    (Aug 18, 2003 - Operation: Infinite Seven)
    - This level was one of the first revealed in PC Gamer magazine.

    5. Hong Kong - Hotel & Crashed Bus
    (Oct 6, 2003 - Operation: Jade Key)
    - Steve Cotton, producer for Urban Ops, told PC Gamer in their Feb 2000 issue that "Terrorists have smashed a bus into the front of a hotel lobby in Hong Kong [...] and you have to storm the hotel through the crashed bus!"

    B. New Multiplayer Spaces
    - These maps can also be played as single player using six different game types (Assault, Hostage Rescue, Recon, Terrorist Hunt, Lone Wolf, Defend).

    1. Bunkers
    (Jan 22, 2003 - Osajek, Bosnia)
    - This map was originally included in the RS v2.04 patch, but the Urban Ops version appears to take place at night!

    2. Chemical Compound
    (Jun 20, 2003 - Smolensk, Russia)
    - A medium sized daytime map that takes place in winter.

    3. Graveyard
    (Oct 2, 2003 - Pennsylvania, US)
    - This is a night map with adverse weather conditions - rain and thunder. Night vision (something not often used in previous multiplayer maps) seems to be a critical part of gameplay here.

    4. Old Train Tracks
    (Mar 15, 2003 - Nevada, US)
    - This is an outdoor map very reminiscent of Road Ambush in R6. "Road" fans can rejoice!

    5. Snow Base
    (Jun 25, 2003 - Minsk, Russia)
    - This is another winter map, but unlike Chemical Compound, it takes place at night instead. It is similar to Rogue Spear's Siberian Base II, but only about half the size.

    6. Storage Depot
    (Feb 15, 2003 - North Carolina, US)
    - A larger outdoor daytime map

    7. Training Maze
    (Jul 19, 2003 - Hereford, England)
    - A small indoor map which should be good for close quarters battle with a small number of players.

    8. Underwater Habitat
    (Dec 30, 2003 - Pacific Ocean, Japan)
    - An intriguing environment set in a sub-surface laboratory. Check out the screenshot for a picture of the mini-sub!

    NOTE: Urban Ops also includes two older multiplayer maps from Rogue Spear which have been re-textured to occur at night. They are City Street Large and Killhouse Double.

    C. Classic Rainbow Six Maps Ported to the RS Engine - These maps give fans the opportunity to experience five of the original Rainbow Six levels with Rogue Spear's weapons and gameplay dynamics. These "classic" maps can be played contiguously as a single player campaign.

    1. Hacienda - This map has been modified from the original R6 incarnation to feature a rock ledge that overlooks the front gate (perfect for sniping). There is also a tunnel that players can run down through from the top of the rock face, and it exits near the wood shed outside of the main Hacienda building.

    2. Bio Lab - Now called "Hotzone" in multiplayer Urban Ops.

    3. Estate - The famous first recon mission.

    4. Skyscraper - A recon mission into Horizon's headquarters in San Francisco. Check out the incredible skyline here!

    5. Amazon - The map that R6 artist John Sonedecker calls his "crowning achievement!"


    New Weapons::
    Following in the footsteps of Rogue Spear's introduction of the sniper rifle, Urban Ops is introducing a new class of weaponry for Rainbow to use: the light machine gun. It's intended role is for laying down suppressive fire from a stationary position to the enemy at bay, while your teammates move forward with their submachine guns and assault rifles.

    Click on the links to find out the real-life specs of each of these four new weapons featured in Urban Ops:

  • M249 Squad Automatic Weapon (SAW)
    This US Army developed weapon was issued as a one-for-one replacement for the designated "automatic rifle" (M16A1) in the 1980's. In this regard, the SAW filled the void created by the retirement of the Browning Automatic Rifle (BAR) during the 1950s because interim automatic weapons (e.g. M-14E2/M16A1) had failed as viable "base of fire" weapons. Currently, the M249 SAW is used as a support weapon complementing the M16A2/M4 (which is still the primary assault rifle in the US Army).

  • HK21E
    The HK21E is Heckler & Koch's mainstay belt fed machine gun. It has undergone several product improvements over the past 35 years. It began life as the HK21, then the HK21A1, and now the current HK21E where "E" stands simply for Export. Here's another link with more pics and info.

  • RPD
    This Russian squad level support machine gun is an older version of the RPK (Ruchnoi Pulement Kalashnikova) featured in this link. It appears that Red Storm decided to go with the older weapon as it's likely easier for terrorists to get a hold of.

  • AW Covert
    This is not a light machine gun, but rather a sniper rifle. It will serve as the only suppressed sniper rifle in Rainbow's arsenal. The AW Covert is manufactured by Accuracy International, and is essentially an AWS with a folding stock. The AWS is specifically designed for use with subsonic ammunition and is fitted with a special barrel and an integral suppressor.


    Gameplay::
    Under the Custom Mission menu, you can chose to play each of Urban Op's 18 levels six different ways. The opportunities for replayablility with this game are incredible. You could play it for months and not do the same mission twice! The following are the six game types available with descriptions by Gary and Greg Stelmack:

    Assault - This is a simple straight forward assault.  There are no hostages to worry about, but the terrorists are waiting for you.

    Hostage Rescue - The terrorists have taken hostages, and you must get them out safely.

    Recon - This is where you must complete an objective, or objectives without being detected.

    Terrorist Hunt - You (and your team, if you like) must neutralize all the terrorists on a given level.

    Lone Wolf - You must take a single operative from the insertion zone to the extraction zone.

    Defend - The newest game type introduced in Urban Ops. This can be played as multiplayer co-op or single player solo. Defend is where you are in a specific location, and the terrorists are coming after you.  You must prevent them from completing a specific task.
    This is what Steve Cotton, Producer of Urban Ops, has to say about the Custom Mission section:
    "The Custom Mission section dynamically searches the player's Rogue Spear directory for any legitimate mission files & then lists them according to game type. There are 6 types now with different extensions for each so they can be categorized easily. What this does for mod makers is make it very easy to implement & distribute new missions to anyone with Urban Operations to play in this new section. It also contains with it a reward system that keeps track of which mission you've won & on what difficulty setting. The more missions you win, the more medals you get, letting your friends that happen to catch a glance of your screen know exactly how good you are ... consequently, I hope you never see my screen."


    Interviews::
  • RS Retreat's interview with Urban Ops Producer, Steve Cotton (Jan 24, 2000)
  • RS Retreat's Interactive Interview for UO with John Sonedecker and Joe Sauder (Jan 28, 2000)
  • RS Recon's interview with Urban Ops Producer, Steve Cotton (Mar 1, 2000)
  • SimHQ's interview with Urban Ops QA Analyst, Gary Stelmack (Mar 31, 2000)
  • RS Retreat's interview with Urban Ops Lead Artist, Travis Getz (Apr 4, 2000)
  • GameSpot Asia's interview with Urban Ops Engineer, Greg Stelmack (Apr 13, 2000)
  • Pie's Tactics interview with Urban Ops QA Analyst, Gary Stelmack (Apr 14, 2000)
  • The Mushroom's "20 Questions" interview with Urban Ops QA Analyst, Gary Stelmack (June 5, 2000)

    Previews::
  • GameProWorld.com preview with UO concept art (Nov 8, 1999)
  • GamesMania preview (Feb 1, 2000)
  • CNET Gamecenter preview (Feb 25, 2000)
  • SimHQ Screenshots Part 1: Single Player preview (Mar 4, 2000)
  • SimHQ Screenshots Part 2: Multiplayer preview (Mar 6, 2000)
  • CombatSim.com Single Player preview (Mar 4, 2000)
  • CombatSim.com Multiplayer preview (Mar 6, 2000)
  • IGN.PC Urban Ops preview (Mar 13, 2000)
  • SimHQ Urban Ops preview (Mar 16, 2000)
  • Prima Games UO preview (Mar 22, 2000)
  • Pie's Tactics commentary on the UO beta (Mar 23, 2000)
  • Pie's Tactics article about "classic" R6 maps in UO (Apr 2, 2000)

    Reviews::
  • Gone Gold.com - Gone Gold has done a great job collecting a comprehensive list of all the Rogue Spear/Urban Ops reviews that have been done by the major gaming news sites.

    Strategy::
  • Pie's Tactics Walkthrough for Urban Ops
  • Prima FastTrack Guide for Urban Ops

    Screenshots::
    Visit our screenshots section to check out some Urban Ops Screenshots.

    Minimum System Requirements::
    Requires a copy of Rogue Spear
    OS: Windows 95 or later with DirectX 6.0 or better installed
    Without Hardware Acceleration: Pentium II 266 or equivalent
    With Hardware Acceleration: Pentium 233 MMX or equivalent
    RAM: 32MB minimum
    Video: 16-bit SVGA or better
    Audio: Sound Blaster 16 or compatible
    3D Video: Direct 3D acceleration recommended
    Hard Disk: 300MB free required
    CD-ROM: 4x or faster
    Network Play: TCP/IP connection 28.8 kbps or faster, 500 ms latency or less
    Input Devices: Mouse and keyboard



    Content on this page maintained by CR6
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